Ever wanted to build and run your own soviet city Comrade?.
Managing resources, factory chains, your people?.
Looking for Tropico's adult Communist big brother?.
Than look no further than Workers and Resources, soviet republic:
Create the soviet society of your dreams.
Take care of your citizens, feed them, school them, provide facilities and make sure to keep them warm when the winter comes with heating facilities.
Create your logistical manufacturing chains, from digging up the very iron and coal from the earth, and assembling your own ships, aircraft and vehicles to be completely self-sufficient.
And sell them to support your fellow comrades abroad.
Or, just buy the resources in this manufacturing chain if you dont want the logistical hassle.
but...where is the fun in that Comrade?.
Its the best soviet city-builder around i have seen.
Its really decent on your GPU as well and the game mechanics are really good.Grow your own food during summer, and refine it into food and textiles:Show the world the power of the Soviet Union, and create your own massive reactor facilities to meet your power demands and generate an massive electricity export to neighbours. Do make sure only well-educated people work here. the game has radiation sickness elements for your citizens.....Create logistical chains with your own merchant fleet, or build massive, powerfull warships (trough mods) to patrol your waters or for sale.build your own airfields and aircraft, to accelerate your tourism, logisitics...or create an millitary base just for fun.
Give it a try, if you like city building games, you will like this one.
Just for extras. my steam review:
I am myself a big fan of city-building games like Tropico, city skylines, Surviving Mars and the like.
This game can be as easy as you can automatically let the factory/building purchase the resources needed in your buildings to be able to operate.
Or, if you like to go into deeper management. you can mine the raw resources yourself and set up production chains to work to an end product so you can become more independent. And export these for profit or use them yourself in your city so you do not have to pay for resources or construction.
There is a great deal of satisfaction to be had when you are able to build your own infrastructure with your own produced resources.
Vehicles are bought as an independent resource. you can give them an route as you wish. Or assign them to certain specialized buildings like the construction office that gives them automatically assignments according to their building roles and capacity's. or an distribution office to execute your repeat orders. Eventually, with research and resource independency, you can build your own vehicles with your own resources.
I was amazed how well thought out the game mechanics where.
At some point i was able to make my own roads, and saw the construction site's assigned flatbed truck automatically loads up heavy machinery and deliver's them to the construction site.
And then later how it gets reassigned to haul the steel and prefab plates when another construction site requests these resources in its building stage. No user input required as long the construction site is able to find building projects in its set radius and get the resources from the storage or factory you assigned to it.
as for Trains, you can buy an locomotive engine and then just add carts to suit your needs. you are free to arrange the wagons yourself behind the locomotive. you can set waypoints and destinations for the logistical vehicles (trains/trucks) to follow to set up the most efficient supply chains. I never tried it yet with the public transport but im pretty sure they work just the same.
Also i found the fuel mechanic (you can opt if you want this enabled ) of vehicles very interesting. They use fuel in their operation and require at some point refueling if their diesel driven. And will automatically find the nearest gas station to resupply themselves.
Citybuilding for your Comrades is what you would expect. They need a home, shops (food,clothing, and a Bar after a hard days work) and facilities like a kindergarten so Mom/Dad can do their contribution to Progress of the State. Basic education, an hospital and Etcetera.
you do have control if you want over where your people should work, or witch residential building they should move to. Very handy later in the game when you are able to build bigger housing buildings you want to build in the location of that low capacity brick one.
Also there are Tech-tree mechanics in the game, although in basic form as of yet.
Higher level education is done by Universities, and these in turn can do research into new buildings.
for example, they can unlock factory buildings that allow you to assemble electronic components or mechanical parts that bring you one step closer for manufacturing the parts needed in your vehicle factory.
Also of note is that this game's performance is really good when your city gets bigger.
Are their Cons?. I do not want to call them Cons as this game is still in early access and the developer's are aware of most of these issues and have shown to fix them or planning to fix it in the future.
One thing that you might run into that there is no tutorial at this moment. But it's planned for development.
The game is so deep it might be a bit overwhelming at first, especially if you are new to city-building games.
It took me a while to realize i could not satisfy the religion for Citizen needs as you can't build churches, and its irrelevant as you can max their happiness without religion.
Or that i accidentally wacked a powerline to a substation of mine during deletion of an object, that happened to power the fuel station. so all my vehicles where lined up there waiting to refuel. But as there are no power outage warnings without selecting the building info itself, it takes a while before you notice you are missing your vehicles on their routes.
the only one con right now i can think of is the Conveyor belt system you can link your mining sites with to your processing factory's. They need to be placed perfectly otherwise they conflict with the road or rail below them. If the conveyor pylons would just be able to move their pylons dynamically to fit the infrastructure below the problem would be solved.
Also you have no control over them in the sense if you want to place an high conveyor to supply Coal to your Storage site, and an lower Conveyor belt that runs trough below it to transport Iron to another location. you are not able to control the elevation or path's (yet) in that sense.
But this pretty much are the only things i noticed in my playtime as of yet.
this is already a great game, it has Steam workshop support and more awesome content is in development. Just take an look at their Roadmap of what they are working on for future updates: https://trello.com/b/0haBaHmz/soviet-republic-roadmap
So i say give it a try if you are into city-building games. you will not regret it!.