PapaDragon wrote:Which doesn't change the fact that New Vegas was a pain to play through and that Caesar's Legion is dogshit game breaker
New Vegas actually allows you to join the evil faction (The Legion), Fallout 3 robs you role playing with the main evil faction, and they made you a villain for sending your radiation-immune Super Mutant companion (Fawkes) in to the radioactive water purifier room. Absolute dreadful writing with terrible plot holes: radioactive 'water purifier' that makes you a villain for having the guy immune to gamma radiation fix the water purifier for you.
PapaDragon wrote:I will take it you haven't played New Vegas at launch
Other than that every game runs smooth after 200 patch downloads
Wrong again here. I pre-ordered New Vegas the Fall of 2010, played it and installed it day 1. In a playthrough with over 100 hours worth of saves in a base game install, Fallout 3 was far more prone to crash to desktop, I've experience far less CTD's in a similar playthrough despite New Vegas being more hardware intensive. Fallout 3 was prone to CTD's because of Bugthesda's stamp of save bloat with all the 'dirty' and 'broken' edits in it's packaged BSA assets. Fallout 3 far less tolerant of modding and was more prone to completely breaking with mods compared to New Vegas. But the most objective evidence of greater stability is the fact Fallout 3's world space and campaign is actually far more stable and less prone to CTD's when it's assets are being emulated in New Vegas (alongside NV's assets, campaign, and world space) with the Tale of Two Wastelands mod. The TTW mod is by far the most objective evidence of this when it can squeeze both games in to one lmao!
PapaDragon wrote:One started from scratch while other had 90% ready made?
It's hardly a kicker, more like logical outcome
From scratch lol? The Gamebryo Engine existed before Bethesda Studios 'licensed' to use the engine, Gamebase USA and Gamebase Co., Ltd created the Gamebyro Engine. The modding community with the TTW mod and the recent Frontier mod have proven that Bethesda asset creation is quite pitiful, lets not even get in to what Skyrim's modding community has done. Bethesda games have been riddled with game breaking save file destroying bugs since 1996 release of Daggerfall, and were notoriously plagued with save file bloat. Speaking about the year 1996, the original Tomb Raider game came out in that same year and had working ladder-climbing animations back then, meanwhile in 2021 Bethesda Studios still hasn't mastered how to animate climbing ladders 25 years later. The Havok physics engine was utilized masterfully in Half-Life 2, and was utilized poorly in Fallout 3. There isn't any real excuses left for Bugthesda and their corner-cutting mediocrity.