It's published by Microprose, they suddenly showed up after being gone for decades
They had awesome games back in a day, mostly strategy and simulators
Looks like they are doing the Nintendo approach: focusing on gameplay and artwork instead of chasing photorealistic graphics that will look like shit 6-12 months after release date anyway (there is a reason why Mirror's Edge still looks amazing even more than a decade later and always will)
Yes, Microprose came back from the grave somehow. I have not looked into it to deep.
But everywhere people are saying "Microprose!?. They are alive!?".
Judging from their website they relaunched in 2020.
They claim they are the same ones from way back, they refference their history and games.
I got several promising and good looking war simulations in development that fall under microprose in my wishlist on Steam.
So it seems they are really back.
I know, i never really played any 2d games for a long while.
It is so refreshing to see actually good games come by that stand head and shoulders from Triple A games with high-end hardware requirements with their vision and gameplay.
While it is 2D, its graphics are really good and Combat is very well tought out.
At first i was not sure if i was going to like an 2D combat enviroment.
But its all eye-candy really. Fighters screaming down dive-bombing enemy's. Or engaging other jet-aircraft with cannons and air to air missiles. Heavy cruisers slugging it out with other Capitals, Its CIWS blasting away you can target use as an independent secondary weapon.
Ships larger than the very smallest dont desintegrate on death either, They fall burning from the sky after being taken out, to Crash(land) on the ground below.
Escape pods ejecting if they are installed on the ships.
The game subtly hints that War is not pretty.
And that that burning cruiser falling from the sky has hundreds of people on board. Illustrated by the escape pods firing as it goes down, calls to abandon ship. And pulling survivors from the wreck afterwards.
Or, rescueing your own crewmembers that escaped from your own ship's going down.
Not to mention your officers ask you the first time you want to use an nuclear weapon.
"if you really want to go down this road?. and let the genie out of the bottle?. That i can not be put back in".
The strategic AI is one of the most fair and smartest i have seen so far in wargames.
They do not cheat. If for example they spot an contact at long range they do not know it's identity.
They send an situation report to their local command center. detailing what kind of contact they have. And their follow-up intentions.
Gameplay-wise the AI seems to have to deal with the same uncertainty and limitations you have.
They need refueling too, they fall back and repair when taken damage. Request nearby forces to converge. Etc.
Enemy's that identify you for who you are, alert their own Command first before doing anything themselves. Make sure you shut up their transmission by striking them fast or jamming their transmissions
If you send in an fast strike group, and they have no active radar or IRST. You catch them on the ground, as they saw you too late. Are frantically trying to report your incomming forces and power-up their ships to take-off from the ground.
As the battle commences, they are still revving up their thrusters and make great stationary target's for your KAB-1000 armed fast corvettes.
Enemy convoy's try to avoid you, they actively change course away from you if they know you are heading towards them or another force reported your position and course. Enemy carriers that see your strike craft heading for them are being intercepted by AA-armed aircraft of their own.
Anyway, i was very pleasantly suprised by all of this.
And i mean literally suprised.
as in "my bombers will shred them---wait, incomming aircraft on intercept trajectory?".
and "ooh soft targets!, wait....dont run in the opposite direction!. i can not catch up!. Stop transmitting!".
I assumed the AI was an idiot like in most games.
Its really an game that was made by someone with passion and ZERO compromise.
The Dev Konstantin Koshutin had an idea and it had to be like this.
No Corporate Overlord forcing in politics or killing great idea's so you end up with some half-baked potato of an product.